Sub_Octavian Reddit Q&A

Seems like Sub_Octavian, whom we’ve recently seen posting a lot on the NA forums, has now gone all the way to Reddit to spread information and apparently learn more about the community and stuff. An interesting goal; we’ll see where it goes. Over on the EU forums, Takeda92 has listed the most stand-out ones, and I’ve included my own additions from the original Q&A. Enjoy!



Q; Might not be within your ability to answer but misght as well ask.

Any plans to reduce the amount of BBs in game and improve CA/CL to make them more desirable?

A: We would like to make cruisers more popular. This is why they get rudder mod.3 in 0.5.12. Other tweaks will be introduced later.

In our concept of ideal class distribution, BBs should have 25-30% of popularity. It works more or less, but on some realms/tiers they exceeded this limit.

We don’t want global nerfs and will try to avoid them at all costs – this is why we cancelled bow plating reduction. But some smaller, more precise actions will be taken.


Q: Are you accounting with that 25-30% popularity with:

  1. CV limit, so there is more room for other ships.
  2. Outside of the game popularity of battleships, which are just much more popular than other classes, which can easily be confirmed by reading forum speculation threads – most of the discussion is about battleships there.

A: Yes and yes. The 2nd one is especially difficult – battleships are epic and attract many players, but in-game they must be balanced with other classes.


Q: I think the question that’s bugging most of us is what the hell is going on with the British Cruisers.

A: The initial concept implied too much “HE-smoke-spam-click-click” meta gameplay, which we really don’t want to support more. We want each line to offer some unique experience rather than being clone of previous lines.

We are testing a new concept, the 2-nd edition didn’t show good results on production test, then we improved it and will tests 3-rd edition. For now, it seems to be much closer to what we want. I am not sure the line will be ready by 0.5.13, though. We’ll see.

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Ranked Battles Season 5

The new season of Ranked Battles has been officially announced, along with the specifics of this season: rules, rewards, and so on. The start date is October 1st, and there are two tier groups: the first, from rank 23 up to rank 16, for T6, the second then on being T8.

Unlike previous seasons, it’s not 5/6 and 7/8, only those two tiers in their own leagues. The last “safe” rank you can’t go back from is rank 12, and bonus stars for going up a rank stop with rank 10. Just like last season, if you’re the top player on your (losing) team you do not lose a star. Unfortunately, it seems that even if you’re a stellar player, it’ll still be a painful grind all the way up to rank 1 unless you’ve got godlike luck.

There are two new flags to get, as well: the Jolly Roger 3, and this season’s exclusive flag, that of Wilhelmshaven:

Sources: EU News Portal, RU News Portal

Patch 5.12 Economy Changes Detailed

NikoPower on the NA Forums has posted a handy table outlining what the recent changes to repair costs mean for each individual ship. Generally speaking, high-tier tech tree ships are affected the most, while premium ships are still helped by the changes, just not as much because they don’t exactly need help earning credits.

The table is below, with a bit more explanation of how/why the changes were made in the source post on the forums.

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Patch 5.12 Notes

Arriving September 28th (for NA) and September 29th (for everyone else), patch 5.12 is here with a number of changes, but not the Japanese destroyers nor the British cruisers; those are hopefully due out next month if everything goes well. Here’s a summary of what is in the patch, though:

  • You now receive credits and XP for spotting ships and aircraft, for the damage allies do to the enemies you spot, and for blocking damage with your armour.
  • Ship repair costs have been drastically changed, and now are fixed rather than being scaled based on damage taken. Overall, repair costs are now lower for all ships, especially aircraft carriers and all high-tier ships.
  • Aircraft carriers now get more credits/XP for shooting down enemy aircraft.
  • If you do nothing in a battle (ie. botting/AFK) you get no credits or XP at all.
  • New sound and voiceovers!
  • Cruisers and destroyers of tier 8 and up have access to the Steering Gears Modification 3 upgrade, reducing rudder shift time.
  • New map, “Shards,” for tiers 7-10.
  • Various other balance and interface changes, and so on.

The full notes can be found at the source below. Enjoy!


Source: http://worldofwarships.com/en/news/common/update-notes-0512/

 

Russian Video Translation

On the EU forums, Babykim has translated a video done by the Russian YouTuber getfun that involves the new version of the British cruisers, since they were changed from DD-like ships with smoke and good HE shells. Let’s just say that not everyone’s going to be happy with this, not at all.


The new RN cruisers:

All cruisers, except tier 5, have AP only.

(nerf) Their alpha damage is lowered initially 3200, to

1400 till tier 4

1500 on tiers 5 to 8

1600 on tier 9 to 10.

(buff) When a RN cruiser AP shell hits anywhere except the citadel, its damage will be 1/2, instead of the usual 1/6.

(nerf) There will be no smoke consumable.

(buff) The will be an improved Engine Boost, that increases the speed by 15 percent, instead of the usual 8 [0.8%, perhaps?] percent. The improved boost takes the fighter slot. This allows simultaneously taking Damage Control Party, Hydroacoustic Search and the (improved) Engine Boost consumables.

There is still no Defensive AA Fire consumable.

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PT 5.12 New Economy, Armour Changes

A post by Ph3lan on the EU Forums has outlined some changes coming to the public test (and probably live release) of patch 5.12, and it’s quite important. Here’s a quick summary, followed by the full quote:

  • Battleship bow armour and destroyer hull armour changes have been cancelled.
  • Tier 8-10 Cruisers will still get the new steering modification, and now tier 8-10 destroyers will get it as well.
  • Repair fees based on damage taken are being replaced by a fixed cost, hoped to reduce operating costs of tier 10 ships by about 50,000 credits.

The quote:

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Patch 5.12 Public Test Datamine

Over on reddit, Vaexa has datamined the files of the public test server to find stuff that wasn’t included in the patch notes, and to spell out some of the exact changes that were made, ie. to some ship armour and high-tier Russian destroyers.


[Disclaimer: these are datamined changes, which means they’re a. not the official notes and b. I could’ve misinterpreted something here.]

Data changes

Additions

  • New Japanese destroyers and relevant modules added
  • Cruiser HMAS Perth and relevant modules added
  • Rudder shift mod. 3 added (also documented)
  • New ranked season flags added

Balance changes

Global changes

  • Tier 8-10 BB bow armour nerfed (32mm > 28mm) (this was documented; Tirpitz is exempt from this change)
  • Destroyer armour nerfed (this was also documented)
  • Tier 4-10 carriers: armour models changed very slightly

Continue reading “Patch 5.12 Public Test Datamine”