Seems like Sub_Octavian, whom we’ve recently seen posting a lot on the NA forums, has now gone all the way to Reddit to spread information and apparently learn more about the community and stuff. An interesting goal; we’ll see where it goes. Over on the EU forums, Takeda92 has listed the most stand-out ones, and I’ve included my own additions from the original Q&A. Enjoy!
Q; Might not be within your ability to answer but misght as well ask.
Any plans to reduce the amount of BBs in game and improve CA/CL to make them more desirable?
A: We would like to make cruisers more popular. This is why they get rudder mod.3 in 0.5.12. Other tweaks will be introduced later.
In our concept of ideal class distribution, BBs should have 25-30% of popularity. It works more or less, but on some realms/tiers they exceeded this limit.
We don’t want global nerfs and will try to avoid them at all costs – this is why we cancelled bow plating reduction. But some smaller, more precise actions will be taken.
Q: Are you accounting with that 25-30% popularity with:
- CV limit, so there is more room for other ships.
- Outside of the game popularity of battleships, which are just much more popular than other classes, which can easily be confirmed by reading forum speculation threads – most of the discussion is about battleships there.
A: Yes and yes. The 2nd one is especially difficult – battleships are epic and attract many players, but in-game they must be balanced with other classes.
Q: I think the question that’s bugging most of us is what the hell is going on with the British Cruisers.
A: The initial concept implied too much “HE-smoke-spam-click-click” meta gameplay, which we really don’t want to support more. We want each line to offer some unique experience rather than being clone of previous lines.
We are testing a new concept, the 2-nd edition didn’t show good results on production test, then we improved it and will tests 3-rd edition. For now, it seems to be much closer to what we want. I am not sure the line will be ready by 0.5.13, though. We’ll see.