I’ve been away from home lately, haven’t been able to update the site at all, but here’s something from a few days ago: an interview with the Wargaming Global Publishing Producer, asking some questions about future stuff for WoWs. On reddit, godzilla5549 has transcribed the video, which I’ll share here:
- Kitakami will make an appearance in the future at some point. Only available for high skilled players as a reward (or something else). Will never be on sale.
- “Going back to the drawing board” for Ranked and Team Battles
- Team Battles will be redone more extensively – “Likely not to be finished until the end of the year”
- They are happy with experimenting with different settings each Ranked Season to find what is the best choice for each region
- “Pretty significant differences between regions” in terms of what they like for Ranked Battles
- “Too many redesigns too many times means that we don’t know what we are doing and should just scrap the mode”
- On the method of releasing major patches – “We have one deployment team and 5 servers. We have to do them one by one.”
Continue reading “Talkin’ Ship Global Publishing Producer Interview”
On the EU forums, Babykim has translated a video done by the Russian YouTuber getfun that involves the new version of the British cruisers, since they were changed from DD-like ships with smoke and good HE shells. Let’s just say that not everyone’s going to be happy with this, not at all.
The new RN cruisers:
All cruisers, except tier 5, have AP only.
(nerf) Their alpha damage is lowered initially 3200, to
1400 till tier 4
1500 on tiers 5 to 8
1600 on tier 9 to 10.
(buff) When a RN cruiser AP shell hits anywhere except the citadel, its damage will be 1/2, instead of the usual 1/6.
(nerf) There will be no smoke consumable.
(buff) The will be an improved Engine Boost, that increases the speed by 15 percent, instead of the usual 8 [0.8%, perhaps?] percent. The improved boost takes the fighter slot. This allows simultaneously taking Damage Control Party, Hydroacoustic Search and the (improved) Engine Boost consumables.
There is still no Defensive AA Fire consumable.
Continue reading “Russian Video Translation”
A post by Ph3lan on the EU Forums has outlined some changes coming to the public test (and probably live release) of patch 5.12, and it’s quite important. Here’s a quick summary, followed by the full quote:
- Battleship bow armour and destroyer hull armour changes have been cancelled.
- Tier 8-10 Cruisers will still get the new steering modification, and now tier 8-10 destroyers will get it as well.
- Repair fees based on damage taken are being replaced by a fixed cost, hoped to reduce operating costs of tier 10 ships by about 50,000 credits.
Continue reading “PT 5.12 New Economy, Armour Changes”
Over on reddit, Vaexa has datamined the files of the public test server to find stuff that wasn’t included in the patch notes, and to spell out some of the exact changes that were made, ie. to some ship armour and high-tier Russian destroyers.
[Disclaimer: these are datamined changes, which means they’re a. not the official notes and b. I could’ve misinterpreted something here.]
- New Japanese destroyers and relevant modules added
- Cruiser HMAS Perth and relevant modules added
- Rudder shift mod. 3 added (also documented)
- New ranked season flags added
- Tier 8-10 BB bow armour nerfed (32mm > 28mm) (this was documented; Tirpitz is exempt from this change)
- Destroyer armour nerfed (this was also documented)
- Tier 4-10 carriers: armour models changed very slightly
Continue reading “Patch 5.12 Public Test Datamine”
In what I find to be a hilarious turn of events, there’s a new Q&A in English, done by none other than Sub_Octavian – yes, the same dev who usually does the Russian Q&As. Ah, what a world we live in.
Anyhow, he gave his usual detailed answers to some good questions, which are given below; the Q&A itself was lovingly formatted by godzilla5549 on reddit, because the actual Q&A itself on the NA forums is split up over a number of posts in one thread. It’s pretty long, too, so be prepared for quite the read.
Is there an internal focus on making Aircraft Carriers more into a “support” class? I know from previous responses that you (WG St.Petersburg) intend to make the Air Superiority loadouts more popular as a means to “support” or “help” the team and defend from other Aircraft Carrier attacks. My problem with this is that currently Air Superiority carriers do not really do much for the team, and I can easily play a Strike (no fighters) carrier and have much more effect on the battle. An Air Superiority carrier cannot defend from my attacks, and as such, does not really “help” the team at all. I much prefer to be dealing direct damage, as I have a much greater influence on the outcome of a battle and can provide support to the team by taking out high valued targets.
I also would like to note that I would take no issue with Air Superiority carriers if fighter combat was changed so that the problem of “fighter locking” was dealt with. Currently, fighter combat is far too simplistic and an Air Superiority carrier does not have to have the same skill level (at least in my own opinion) as a carrier that focuses on striking enemy surface ships. An Air Superiority carrier just has to have his fighters engage your planes by fighter locking and does not really have to do much else.
Hi. We are not going to remove damage/strike role, it is more a question of choice and opportunities to play differently and be rewarded for that. Overall, CVs need some re-work not even in terms of balance, but in terms of learning curve, UI and overall handling. We do realize that, but won’t be able to do much in the nearest versions. However, CV gameplay may be improved and diversified in some time.
Continue reading “English(!) Q&A – 20/09/16”
Today is Talk Like a Pirate day, and the devs went so far as to get Jon St. John, the famous voice actor for Duke Nukem, to do a pirate voiceover for the in-battle announcer. It’s just a little bit of fun, and for just one day, there’s a simple mission to get a pirate flag. Not the Ranked flag, mind you, but a different, not as special one – but still cool looking.
Babykim has also translated some of the regular RU forums Q&A, which isn’t as informative as the other interviews and stuff we’ve seen lately but it’s still good, of course. Enjoy!
Q: Why can the bow of the Scharnhorst (belt 70mm, rest 25mm) bounce shells from the Colorado and the Nagato, whereas the Warspite (belt 102mm plus a 25mm bulge, rest 25mm) can only bounce the Fuso shells?
A: The armor belt of the Warspite is shorter, leading to more frequent penetrations.
Q: How do multiple layers of armor work?
A: The penetration is checked every time armor is hit. For example, a shell can penetrate the armor belt, but bounce from a citadel.
Q: What was the content of a micro-patch released September 13th?
A: Correcting minor problems in the game launcher under Windows 10.
Q: Which guns shall I use on the tier 9 German battleship?
A: The 406mm are better suited for fighting cruisers, the 420mm against battleships. The same ideas apply also to the tier 10.
Q: When will captain levels beyond 12 unlock?
A: When we have the content that should come with them.
Q: How are base capture ribbons awarded?
A: You get an assist for less than 80 percent of the total cap points, and a capture for 80 or more percent.
Q: What about the 19th captain skill point?
A: It is effectively a lid. While it still can be achieved, doing so would take an unreasonable about of time. In other words, if you already have 18 points, probably you should not bother getting the next one at the moment.
Source: EU Forums Info thread, RU Forums Dev Answer thread