World of Warships includes nineteen regular maps, ranging from close 24x24km encounters to sprawling 48x48km battlegrounds; theatres represented by these maps include the icy seas of the North Atlantic, warm Mediterranean coasts, hotly contested Pacific islands, and even the distant but strategically vital waters of South America.



Tiers 9-10, 48x48km

An archipelago in the Atlantic Ocean located off the coast of Portugal. In the past it was a strategically important position for controlling the movement of allied convoys coming to Africa and Europe.




Big Race


Tiers 2-5, 30x30km

Characterized by a large peninsula southwest of the central archipelago and relatively open access to the north-east. The archipelago in the middle of the map can be skillfully used for unexpected ambushes and quick maneuvering in battle, and vast tracts of open water on the flanks for artillery duels at long and medium distances.



Two Brothers


Tiers 7-10, 42x42km

A small archipelago resembling the north-west coast of the United Kingdom. The primary element of this map is a pair of large islands separated by a narrow strait.







Tiers 8-10, 48x48km

A map featuring many volcanic islands, including four extinct volcanos. The abundance of small islands and narrow straits allows ships to easily move to evade enemy fire, then quickly find shelter and hide from detection.




Islands of Ice


Tiers 9-10, 48x48km

This map is located in the cold waters of the Far North, and consists of several areas: the cluster of small islands in the southern part of the map, the larger islands in the north, and large areas of open water in the center, west and east.




Fault Line


Tiers 5-7, 42x42km

The most northern part of the Pacific Ocean, where the United States Navy carried out patrols on the border of American waters. The small islands that surround the centre are separated by narrow straits; areas of open sea on the edges of the map make this map versatile for all classes of ships.





Tiers 8-10, 48x48km

“Trap” depicts a group of islands of great strategic importance in the heart of the Pacific theatre. Between these rocky tropical islands and vast atolls, intense fighting took place between the American and Imperial Japanese navies.




New Dawn


Tiers 4-7, 36x36km

A complex tropical landscape: a scattering of islands, behind which destroyers and cruisers can easily hide. Perfect for both fleet battles, as well as single-flank raids. Wide passages between the many islands will allow even battleships to hide.




Land of Fire/Tierra del Fuego


Tiers 8-10, 48x48km

This map takes place near rich deposits of strategic resources off the coast of South America. It is a very dangerous area: navigation is difficult due to a large number of islands, which are major mines for the extraction of copper. A unique feature of this map are the narrow and elongated rocky ridges that small-sized ships can hide behind.





Tiers 5-10, 36x36km

A extensive region of open water, free from islands and other obstacles nature imposes on the tactics of the game. “Ocean” is ideally suited for fleet battles and heavy artillery fire from ships at long ranges.






Tiers 1-3, 24x24km

A small but very picturesque map, perfect for one’s first foray into World of Warships. The main action takes place in the straits between the islands located in the central part of the map, where  destroyers and light cruisers can use their advantages in speed and maneuverability; here, heavy artillery ships can realize their potential at medium and short ranges.


The First Line/Tutorial


Tier 1, 24x24km

A map which hosts an introductory mission for beginners. It is not used in any other part of the game.







Tiers 4-7, 36x36km

“Strait” is based on the Mediterranean theatre of operations. This location allows you to fight off the coast of Italy, where the Royal Navy heroically defended Malta and launched the first major assault on enemy warships by carrier-borne aircraft.






Tiers 9-10, 48x48km

This map showcases picturesque islands off Canada’s north Atlantic coast. Not far from this region were important convoy and transport routes traveling to Europe and Russia.






Tiers 7-10, 48x48km

Located in the harsh and inhospitable waters off the coast of Scandinavia, which in the 20th century were the scene of conflict between Europe’s leading maritime nations. A huge map with three major islands and wide passages allows all classes of ships to reach their full combat potential. It also features an intermittent cyclone which heavily reduces visibility for several minutes.


Northern Lights


Tiers 7-10, 48x48km

An analogue of the “North” map with a new visual design. As in the original version of the map, scenes from the Battle of the North Atlantic near the Norwegian coast unfold, such as commerce raids and hunts for battleships. The first night map in World of Warships.



Tears of the Desert


Tiers 9-10, 48x48km

This is a group of small islands off the coast of North Africa. Sea, arid desert and lifeless rocks make up its landscape. Historically, fierce land battles were fought here between the Axis and the Allies, and at sea a tremendous battle is unfolding for supremacy over the north of the continent.



Solomon Islands


Tiers 2-5, 30x30km

The basis of this map is the eponymous archipelago in the South West Pacific, around which from August 1942 to February 1943 unfolded one of the key campaigns of the Pacific War – the Battle of Guadalcanal.




Mountain Range


Tiers 9-10, Probably 48x48km

The South China Sea has been the subject of territorial disputes and military conflicts since the 18th century. This sea was an arena for intense action during World War II as well. It is in this sea that a naval battleship force, with full freedom to manoeuvre in open waters, was sunk by aircraft attacks alone for the first time ever. Strings of exotic islands and vertical cliff sides are fraught with danger, hiding the enemy.




Tiers 5-8, Possibly 42x42km

An archipelago of small and low islands in the Indian Ocean. During any war, the Indian Ocean was a favourite for pirates and raiders. It was a point of convergence for transport routes between/to colonies belonging to the British Empire. It was a honeypot for raiding operations conducted by the Imperial Japanese Navy – another militant empire controlling vast territorial expanses. This map includes four changing times of day:evening/morning, night, twilight, dawn.