Sub_Octavian Reddit Q&A

Seems like Sub_Octavian, whom we’ve recently seen posting a lot on the NA forums, has now gone all the way to Reddit to spread information and apparently learn more about the community and stuff. An interesting goal; we’ll see where it goes. Over on the EU forums, Takeda92 has listed the most stand-out ones, and I’ve included my own additions from the original Q&A. Enjoy!



Q; Might not be within your ability to answer but misght as well ask.

Any plans to reduce the amount of BBs in game and improve CA/CL to make them more desirable?

A: We would like to make cruisers more popular. This is why they get rudder mod.3 in 0.5.12. Other tweaks will be introduced later.

In our concept of ideal class distribution, BBs should have 25-30% of popularity. It works more or less, but on some realms/tiers they exceeded this limit.

We don’t want global nerfs and will try to avoid them at all costs – this is why we cancelled bow plating reduction. But some smaller, more precise actions will be taken.


Q: Are you accounting with that 25-30% popularity with:

  1. CV limit, so there is more room for other ships.
  2. Outside of the game popularity of battleships, which are just much more popular than other classes, which can easily be confirmed by reading forum speculation threads – most of the discussion is about battleships there.

A: Yes and yes. The 2nd one is especially difficult – battleships are epic and attract many players, but in-game they must be balanced with other classes.


Q: I think the question that’s bugging most of us is what the hell is going on with the British Cruisers.

A: The initial concept implied too much “HE-smoke-spam-click-click” meta gameplay, which we really don’t want to support more. We want each line to offer some unique experience rather than being clone of previous lines.

We are testing a new concept, the 2-nd edition didn’t show good results on production test, then we improved it and will tests 3-rd edition. For now, it seems to be much closer to what we want. I am not sure the line will be ready by 0.5.13, though. We’ll see.

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English Q&A – 27/09/16

Yes, another one of these, from Sub_Octavian, and formatted for easier reading by godzilla5549 on Reddit. I have to wonder what made Sub_Octavian start posting on the NA Forums all of a sudden. The EU Forums would probably make more sense, considering the greater population size of their server, but who knows. Anyhow, here’s the Q&A!

As you might know by now if you’ve kept up with Sub_Octavian’s Q&As, it’s long.


Q1:

HI Sub_Octavian!

You caught my interest when you said you were an analytics person. Can you say more about the kinds of data and analyses that WG uses to determine whether gameplay changes are needed? Nothing proprietary, of course. For example, it is a very common practice among players to compare average winrates among ships in order to judge their relative effectiveness. However, I would imagine that with the full data set, you could do separate comparisons of effectiveness when, e.g. playing as the lowest-tier ship, or in CV vs. non-CV games. Do you use an internal regression of some sort to account for player skill when looking at balance? Do third-party ratings like WTR come close to approximating the kinds of things WG takes into account? Or do you do mostly analytics on the customer base, rather than the ships?

Regarding gameplay mechanics, I am curious about the penetration mechanic for multiple layers of armor, e.g. turtleback, front bulkhead, citadel wall. I usually see armor described as Layer1(mm) + Layer2(mm) + Layer3(mm), sometimes with effective thicknesses given due to different angling of the layers (i.e. perpendicular to Layer1 will hit Layer2 at an angle). My question is regarding overmatched armor layers — if this occurs, will they still reduce further penetration, and if so, at what effective angle are they assessed? Is it zero (overmatched armor ignored)? Is it assessed at 28mm @ 60 degrees (autobounce angle)? Is it 28mm @ true angle (perhaps as steep is 80+ degrees)? This is of interest currently, because the proposed 28mm bow/aft armor changes to high-tier battleships mean that they could be taking a lot of shells in an overmatched section that subsequently challenges the (angled) citadel wall, and I am interested in understanding what kinds of angling will be viable on different ships (e.g. NC and Iowa have an extremely large bow section, and a very small, thin belt for battleships).

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Talkin’ Ship Global Publishing Producer Interview

I’ve been away from home lately, haven’t been able to update the site at all, but here’s something from a few days ago: an interview with the Wargaming Global Publishing Producer, asking some questions about future stuff for WoWs. On reddit, godzilla5549 has transcribed the video, which I’ll share here:


  • Kitakami will make an appearance in the future at some point. Only available for high skilled players as a reward (or something else). Will never be on sale.
  • “Going back to the drawing board” for Ranked and Team Battles
  • Team Battles will be redone more extensively – “Likely not to be finished until the end of the year”
  • They are happy with experimenting with different settings each Ranked Season to find what is the best choice for each region
  • “Pretty significant differences between regions” in terms of what they like for Ranked Battles
  • “Too many redesigns too many times means that we don’t know what we are doing and should just scrap the mode”
  • On the method of releasing major patches – “We have one deployment team and 5 servers. We have to do them one by one.”

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English(!) Q&A – 20/09/16

In what I find to be a hilarious turn of events, there’s a new Q&A in English, done by none other than Sub_Octavian – yes, the same dev who usually does the Russian Q&As. Ah, what a world we live in.

Anyhow, he gave his usual detailed answers to some good questions, which are given below; the Q&A itself was lovingly formatted by godzilla5549 on reddit, because the actual Q&A itself on the NA forums is split up over a number of posts in one thread. It’s pretty long, too, so be prepared for quite the read.


Q1

Is there an internal focus on making Aircraft Carriers more into a “support” class? I know from previous responses that you (WG St.Petersburg) intend to make the Air Superiority loadouts more popular as a means to “support” or “help” the team and defend from other Aircraft Carrier attacks. My problem with this is that currently Air Superiority carriers do not really do much for the team, and I can easily play a Strike (no fighters) carrier and have much more effect on the battle. An Air Superiority carrier cannot defend from my attacks, and as such, does not really “help” the team at all. I much prefer to be dealing direct damage, as I have a much greater influence on the outcome of a battle and can provide support to the team by taking out high valued targets.

I also would like to note that I would take no issue with Air Superiority carriers if fighter combat was changed so that the problem of “fighter locking” was dealt with. Currently, fighter combat is far too simplistic and an Air Superiority carrier does not have to have the same skill level (at least in my own opinion) as a carrier that focuses on striking enemy surface ships. An Air Superiority carrier just has to have his fighters engage your planes by fighter locking and does not really have to do much else.

A1.

Hi. We are not going to remove damage/strike role, it is more a question of choice and opportunities to play differently and be rewarded for that. Overall, CVs need some re-work not even in terms of balance, but in terms of learning curve, UI and overall handling. We do realize that, but won’t be able to do much in the nearest versions. However, CV gameplay may be improved and diversified in some time.

Continue reading “English(!) Q&A – 20/09/16”

Russian Q&A – 19/09/16

Babykim has also translated some of the regular RU forums Q&A, which isn’t as informative as the other interviews and stuff we’ve seen lately but it’s still good, of course. Enjoy!


Q: Why can the bow of the Scharnhorst (belt 70mm, rest 25mm) bounce shells from the Colorado and the Nagato, whereas the Warspite (belt 102mm plus a 25mm bulge, rest 25mm) can only bounce the Fuso shells?
A: The armor belt of the Warspite is shorter, leading to more frequent penetrations.


Q: How do multiple layers of armor work?
A: The penetration is checked every time armor is hit. For example, a shell can penetrate the armor belt, but bounce from a citadel.


Q: What was the content of a micro-patch released September 13th?
A: Correcting minor problems in the game launcher under Windows 10.


Q: Which guns shall I use on the tier 9 German battleship?
A: The 406mm are better suited for fighting cruisers, the 420mm against battleships. The same ideas apply also to the tier 10.


Q: When will captain levels beyond 12 unlock?
A: When we have the content that should come with them.


Q: How are base capture ribbons awarded?
A: You get an assist for less than 80 percent of the total cap points, and a capture for 80 or more percent.


Q: What about the 19th captain skill point?
A: It is effectively a lid. While it still can be achieved, doing so would take an unreasonable about of time. In other words, if you already have 18 points, probably you should not bother getting the next one at the moment.


Source: EU Forums Info thread, RU Forums Dev Answer thread

Japanese TGS Interview

Some new information from a rather unexpected source: Tokyo Game Show, all done in Japanese. As per usual, WG didn’t release an official translation, so BlackCatOscar on Reddit has made a summary of the interview for us:

ARP Takao event to start in October (ASIA server for now probably), and lasts until December

The mission to obtain her will not be easy, but will be set at a level that most people will be able to finish

This is probably last of ARP event for now

Haifuri event will start in first half of 2017

TGS goers will get special Yokosuka Girls’ Marine High School flag

Spotting xp bonus will come in next update in late September or early October (9.12?)

British cruisers will appear in mid October

British cruisers will be something between DD and CL. Developers are still struggling with their balancing

IJN DD branching splitting will come in mid October, but after British cruisers

One of the reasons for IJN DD branching splitting is to increase their popularity which has dropped after the introduction of Soviet DD

Clans will come soon

I can only imagine the massive grind for the ARP Takao. Hopefully it doesn’t end up being just a string of “do damage” missions.


Sources: Reddit, Original Japanese Interview

Russian Interview Translation

Babykim has translated an interview with Daniil Volkov, presented on Wargaming FM, which of course isn’t translated officially into English for what I’m sure are only the best of reasons. I’m sure the note about Russian battleships will make more than a few people sigh in relief; I’d like to see some British battleships next year.


1. We plan releasing another branch this year, in addition to the new Japanese destroyers and the British cruisers.

2. In 2017 we plan to release four new branches, and the German carrier Graf Zeppelin.

3. The depot is coming relatively soon.

4. We are seriously looking into the submarines, as they are in popular demand. They will probably not come in 2017, but likely at a later date. One alternative considered is having submarines as bots.

5. The new Japanese destroyers and the British cruisers are scheduled for 0.5.12, if they finish testing in time.

6. We do not like firing from invisibility. Destroyers firing from smoke are fine, but not battleships. We are working to change the gameplay.

7. We are satisfied with the current complexity of gameplay, and would rather make a bit more complex than simpler.

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