Sub_Octavian on the RU forums has gone into detail as to the design philosophy behind the newly arriving Japanese destroyers, and their older counterparts which are receiving rebalances. According to a translation done by iku_19 on reddit:
It’s assumed that two types of playstyle will be made:
- Sufficiently versatile ships, unobtrusive and designed to both use main caliber and torpedoes [probably along the lines of multi-purpose, jack-of-all-trades– think USN DDs]
- More “artillery” variants with fewer torpedoes (but with wider arcs/faster traverse/faster torpedoes) and access to the reload accelerator [torpedo reload booster consumable, more specialized in artillery but with a torpedo bite– think VMF DDs]
The current playstyle of “stealth [torpedo] soup” will therefore change. [Expect torpedo nerfs, and artillery buffs]
But this in preliminary information, the branch in the near future will go to supertest. [This information is not final]
Text inside the [brackets] are my comments.
A bit sad that the torpedo emphasis of Japanese destroyers is going away, but maybe it’s for the best considering simply how difficult it is to balance that properly.