New Arpeggio Missions For NA

The Arpeggio missions are wrapping up now, since the partnership between the anime and WG ends as of January 2017. So, after waiting so long for new missions, NA is getting plenty of them at once; the final mission, for all servers, is expected to be for ARP Takao, is coming in November.

This month’s missions are for Nachi and Haguro, a pair of Myoko-class cruisers; the former’s missions can be done by T6+ ships, the latter’s T4-5. The missions last all of October.

They both require you to deal a total of 1,300,000 damage over three missions, but you’ll have to grind each separately due to the tier restrictions. Nachi won’t be so hard, but Haguro might prove to be annoying considering the same amount of damage needs to be done in ships that generally don’t have as much firepower as, say, T10 battleships. Good luck!

Source: http://worldofwarships.com/en/news/common/bluesteellook/

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Sub_Octavian Reddit Q&A

Seems like Sub_Octavian, whom we’ve recently seen posting a lot on the NA forums, has now gone all the way to Reddit to spread information and apparently learn more about the community and stuff. An interesting goal; we’ll see where it goes. Over on the EU forums, Takeda92 has listed the most stand-out ones, and I’ve included my own additions from the original Q&A. Enjoy!



Q; Might not be within your ability to answer but misght as well ask.

Any plans to reduce the amount of BBs in game and improve CA/CL to make them more desirable?

A: We would like to make cruisers more popular. This is why they get rudder mod.3 in 0.5.12. Other tweaks will be introduced later.

In our concept of ideal class distribution, BBs should have 25-30% of popularity. It works more or less, but on some realms/tiers they exceeded this limit.

We don’t want global nerfs and will try to avoid them at all costs – this is why we cancelled bow plating reduction. But some smaller, more precise actions will be taken.


Q: Are you accounting with that 25-30% popularity with:

  1. CV limit, so there is more room for other ships.
  2. Outside of the game popularity of battleships, which are just much more popular than other classes, which can easily be confirmed by reading forum speculation threads – most of the discussion is about battleships there.

A: Yes and yes. The 2nd one is especially difficult – battleships are epic and attract many players, but in-game they must be balanced with other classes.


Q: I think the question that’s bugging most of us is what the hell is going on with the British Cruisers.

A: The initial concept implied too much “HE-smoke-spam-click-click” meta gameplay, which we really don’t want to support more. We want each line to offer some unique experience rather than being clone of previous lines.

We are testing a new concept, the 2-nd edition didn’t show good results on production test, then we improved it and will tests 3-rd edition. For now, it seems to be much closer to what we want. I am not sure the line will be ready by 0.5.13, though. We’ll see.

Continue reading “Sub_Octavian Reddit Q&A”

Ranked Battles Season 5

The new season of Ranked Battles has been officially announced, along with the specifics of this season: rules, rewards, and so on. The start date is October 1st, and there are two tier groups: the first, from rank 23 up to rank 16, for T6, the second then on being T8.

Unlike previous seasons, it’s not 5/6 and 7/8, only those two tiers in their own leagues. The last “safe” rank you can’t go back from is rank 12, and bonus stars for going up a rank stop with rank 10. Just like last season, if you’re the top player on your (losing) team you do not lose a star. Unfortunately, it seems that even if you’re a stellar player, it’ll still be a painful grind all the way up to rank 1 unless you’ve got godlike luck.

There are two new flags to get, as well: the Jolly Roger 3, and this season’s exclusive flag, that of Wilhelmshaven:

Sources: EU News Portal, RU News Portal

Patch 5.12 Economy Changes Detailed

NikoPower on the NA Forums has posted a handy table outlining what the recent changes to repair costs mean for each individual ship. Generally speaking, high-tier tech tree ships are affected the most, while premium ships are still helped by the changes, just not as much because they don’t exactly need help earning credits.

The table is below, with a bit more explanation of how/why the changes were made in the source post on the forums.

Continue reading “Patch 5.12 Economy Changes Detailed”

English Q&A – 27/09/16

Yes, another one of these, from Sub_Octavian, and formatted for easier reading by godzilla5549 on Reddit. I have to wonder what made Sub_Octavian start posting on the NA Forums all of a sudden. The EU Forums would probably make more sense, considering the greater population size of their server, but who knows. Anyhow, here’s the Q&A!

As you might know by now if you’ve kept up with Sub_Octavian’s Q&As, it’s long.


Q1:

HI Sub_Octavian!

You caught my interest when you said you were an analytics person. Can you say more about the kinds of data and analyses that WG uses to determine whether gameplay changes are needed? Nothing proprietary, of course. For example, it is a very common practice among players to compare average winrates among ships in order to judge their relative effectiveness. However, I would imagine that with the full data set, you could do separate comparisons of effectiveness when, e.g. playing as the lowest-tier ship, or in CV vs. non-CV games. Do you use an internal regression of some sort to account for player skill when looking at balance? Do third-party ratings like WTR come close to approximating the kinds of things WG takes into account? Or do you do mostly analytics on the customer base, rather than the ships?

Regarding gameplay mechanics, I am curious about the penetration mechanic for multiple layers of armor, e.g. turtleback, front bulkhead, citadel wall. I usually see armor described as Layer1(mm) + Layer2(mm) + Layer3(mm), sometimes with effective thicknesses given due to different angling of the layers (i.e. perpendicular to Layer1 will hit Layer2 at an angle). My question is regarding overmatched armor layers — if this occurs, will they still reduce further penetration, and if so, at what effective angle are they assessed? Is it zero (overmatched armor ignored)? Is it assessed at 28mm @ 60 degrees (autobounce angle)? Is it 28mm @ true angle (perhaps as steep is 80+ degrees)? This is of interest currently, because the proposed 28mm bow/aft armor changes to high-tier battleships mean that they could be taking a lot of shells in an overmatched section that subsequently challenges the (angled) citadel wall, and I am interested in understanding what kinds of angling will be viable on different ships (e.g. NC and Iowa have an extremely large bow section, and a very small, thin belt for battleships).

Continue reading “English Q&A – 27/09/16”

Patch 5.12 Notes

Arriving September 28th (for NA) and September 29th (for everyone else), patch 5.12 is here with a number of changes, but not the Japanese destroyers nor the British cruisers; those are hopefully due out next month if everything goes well. Here’s a summary of what is in the patch, though:

  • You now receive credits and XP for spotting ships and aircraft, for the damage allies do to the enemies you spot, and for blocking damage with your armour.
  • Ship repair costs have been drastically changed, and now are fixed rather than being scaled based on damage taken. Overall, repair costs are now lower for all ships, especially aircraft carriers and all high-tier ships.
  • Aircraft carriers now get more credits/XP for shooting down enemy aircraft.
  • If you do nothing in a battle (ie. botting/AFK) you get no credits or XP at all.
  • New sound and voiceovers!
  • Cruisers and destroyers of tier 8 and up have access to the Steering Gears Modification 3 upgrade, reducing rudder shift time.
  • New map, “Shards,” for tiers 7-10.
  • Various other balance and interface changes, and so on.

The full notes can be found at the source below. Enjoy!


Source: http://worldofwarships.com/en/news/common/update-notes-0512/

 

Talkin’ Ship Global Publishing Producer Interview

I’ve been away from home lately, haven’t been able to update the site at all, but here’s something from a few days ago: an interview with the Wargaming Global Publishing Producer, asking some questions about future stuff for WoWs. On reddit, godzilla5549 has transcribed the video, which I’ll share here:


  • Kitakami will make an appearance in the future at some point. Only available for high skilled players as a reward (or something else). Will never be on sale.
  • “Going back to the drawing board” for Ranked and Team Battles
  • Team Battles will be redone more extensively – “Likely not to be finished until the end of the year”
  • They are happy with experimenting with different settings each Ranked Season to find what is the best choice for each region
  • “Pretty significant differences between regions” in terms of what they like for Ranked Battles
  • “Too many redesigns too many times means that we don’t know what we are doing and should just scrap the mode”
  • On the method of releasing major patches – “We have one deployment team and 5 servers. We have to do them one by one.”

Continue reading “Talkin’ Ship Global Publishing Producer Interview”