Slow news day today! Slow everything, really, so it seems. However, Carnotzet on the EU forums has still translated a bit of new material from the dev Q&A, so there’s at least something to whet the appetite today – even if it’s barely an appetizer. Right now things are slowing down in preparation for Gamescom starting on the 18th; once that’s upon us, I’m sure there’s going to be a relative flood of information.
1. How will the tanking functionality work? With shells and torpedoes?
A. Currently, the mechanic is as follows : your ship has a “virtual” circle of 700 meters (test value) around it. Every shell and bomb that fall in this circle, and every torpedo that run through it are calculated in the tanking statistic. Your ship does not need to be visible or locked by an enemy for “tanking” to register since, after all, blind firing exists.
If objective motives arise and compel us to redo this mechanic, we will. So far, taking into account the data we have collected for two versions, it looks good.