Now that the dust has settled on the German battleship release, it’s time to get back to the usual business – and that includes the release of regular patches, of course. This one in particular is something I’ve been looking forward to for ages now: the armour viewer.
Oh, and besides that in this patch there’s a new Random Battle game mode, map changes, a new map entirely, and a handful of balance changes. Namely:
The reload time for the “Surveillance Radar” consumable has been lowered to make cruisers more effective against destroyers.
“Hydroacoustic Search” and “Defensive AA Fire” consumables are now placed in different slots, which will allow cruisers to choose both in order to strengthen their supporting role.
USN fighters’ ammunition capacities have been increased by 30%. This change will make fighter configurations stronger, thus making US carriers’ roles more team-oriented and focused on protecting allies.
Edit: unfortunately, on the test server HAS and DF are still in the same slot for cruisers. Maybe that will come in the future, who knows, but right now it’s not being implemented. A bit disappointing.
The Public Test Server will be up tomorrow, August 30th, around 4:30pm GMT.
Well, that was a delay, wasn’t it? According to the news page, the reason for releasing the ship today in particular is to commemorate the liberation of Marseilles and Toulon, in 1944. Better late than never, I suppose.
The bundles and stuff are more or less the same as NA, including the commemorative flag available in the largest one. Personally, I find the Dunkerque pretty fun despite her flaws; with luck, the devs will improve her a little bit – her maneuverability and turret HP, mainly – but we’ll just have to see.
A video, following on from the recent Q&A done by Quemapueblos on Reddit, has revealed yet more interesting info. This comes from Wargaming Global Producer, Arthur, and it’s worth watching the video itself if you’ve got time; regardless, here’s a summary of the major points thanks to Reddit user godzilla5549:
Premium ships are not strictly balanced as “weaker” or “stronger” than their tech tree counterparts. Premium ships are meant to be valuable to those who buy them, so they should be able to “perform.”
British Royal Navy Light Cruisers will go into public testing soon, with a planned release by the end of September or early October.
Royal Navy Cruisers will typically be fast, have good concealment, and have lots of dual purpose artillery (good AA).
The ability to single fire torpedoes out of launchers is being tested alongside the release of Royal Navy Cruisers, as that was part of the naval doctrine. At the start, this will only be available on Royal Navy cruisers.
If the ability to single fire torpedoes “improves torpedo gameplay for British cruisers so much,” then it could be expanded and given to all ships.
Arthur (Global Publishing Producer) himself is “scared” of how single fire torpedoes would work on destroyers.
They are not happy with the dynamics of Tier X gameplay.
Arthur commenting on Bastion: “I am not a big fan of Bastion as it currently looks. I think it needs a lot more polishing.” Talk of more environmental changes (other than just “something that spots you and something that shoots you”). “More interactions.” Talk of “captureable airbases.”
When Bastion is made better, it could possibly be made to appear more often. Possibility to be made as a “separate choice” but Arthur does not like having that as an option.
As much as the Royal Navy has been hyped up for so long by the playerbase, naturally wanting perhaps the most important navy of the World Wars to be in the game, I get the feeling that people aren’t exactly that enthused. When it comes to famous warships, nothing can really compete with battleships, but battleships take a long time to get in the game mainly due to the sheer amount of modelling and animation that needs to be done.
There would no doubt be more excitement if the first Royal Navy ships were battleships – legendary ones like Nelson, Hood, and King George V. Cruisers for all nations aren’t in the spotlight so much.
Anyhow, that’s me rambling. Here are the first five British cruisers of ten, covering mostly the era of WW1 and early interwar ship classes. As usual, these stats are probably going to change before release, so don’t speculate too hard with them.
The testing stats for a bunch of new ships, including tier 7 British cruiser Belfast and tier 7 Russian destroyer Leningrad are now here courtesy of gamemodels3d.
The rest of the British cruiser tech tree is also available; I’ll get to that soon, in two parts. Right now I’ll post the current stats for these two upcoming premiums. Do note, of course, that their stats are definitely not final and will most likely change before release. As we’ve seen before, it’s best to wait until new ships are actually available to play before making judgements on them, since stats and capabilities on paper alone are only worth so much.
Two of the new, interesting things coming to World of Warships in the future – hopefully, at least – are going to be crew animations in port and loot crates.
The crew animations look really cool, even if they’re just a little bit of flavour for your ships in the port. There isn’t going to be anything gameplay-related involved in the crew, and crewmembers almost certainly won’t be visible in battle, but it adds some much-needed life to the port in an interesting way.
The other upcoming feature seems to be a bit bigger. I’ve posted before about what seem to be Loot Boxes or something like that, but there’s been some mixed information about what exactly they are and how they’re going to work. The Q&A from earlier implied that they weren’t anything particularly new or special, but this official video looks very much otherwise.
That last Q&A I posted, the one from the official news portal, wasn’t particularly great, but here’s another one from Gamescom provided by Aetam writing for Shipcomrade; the answers are coming from Jacek Pudlik, Associate Publishing Producer for Wargaming. While I don’t agree with all the answers provided, they’re fairly in-depth and frank about the topics at hand.
I’ve put any notes of my own in brackets within the Q&A itself.
On Quality of Life Changes
Wargaming wants to add more convenience features.
For example, they want to use supply boxes to announce awards. Few players check their notifications and as a result, many player do not even realize when they receive rewards. The idea here would be to have a supply ship visibly deliver the award to your port to bring special attention to gains. So the next time you unlock something, such as by leveling your account, you’ll have immediate feedback that you were awarded for that achievement.
The karma system remains a work in progress.
They are working on a multi-cluster server system which will reduce, maybe even eliminate, down times for patches. They want to introduce the option of pre-downloading a patch. So you could set a limit for the download speed and simply pre-download a patch in the background, while doing something else.
Unfortunately, they have not been able to unify the currencies between World of Warships and World of Tanks. The economies between the two games are very different and one (or both) would need to be changed to account for this.
While launch dates for new ships are not synchronized, the idea is to have them happening within 9 days of one another. [Not sure exactly what this means, regarding 9 days – probably premium ship launches across servers?]