Carnotzet has translated some more stuff from the Russian forums; this time it’s the normal Q&A mostly, rather than dev discussion focused on the new/upcoming patch. Of course, there’s still a few clarifications about things on the public test.
1. Why doesn’t Indianapolis have a torpedo belt whereas Pensacola and New Orleans do ?
A. Because it was not added when the ship was built. Moreover, the ship as it currently stands is relatively well balanced. That means that, currently, we don’t see the necessity to change her historical accuracy and add elements she didn’t have in reality.
2. Does targeting a ship for secondary guns to fire at increase their accuracy (not taking into account the 15 pts skill) ?
A. No, it doesn’t. It simply force the secondary guns AI to shoot at a specific target instead of choosing it itself.
3. Why do Cleveland‘s characteristics are gimped compared to older ships ?
A. Cleveland‘s characteristics are purposely reduced so she can stay at tier 6, instead of being at tier 8, which would be more suited. However, we didn’t felt it right to break gun caliber “progression” when we created the USN line.
As a tier 6 ship, she is excellent and quite popular, or rather, it’s the most popular tier 6 cruiser. She’s second in win rate and at the same level as her concurrent in terms of average damage. Naturally, she’s unrivaled when it comes to AA defense.
Improving her characteristics while keeping her at tier 6 would break balance. We would like to move it to tier 8 but there’s the risk it would inconvenience the players who own her. Moreover, it would requires the alteration of a well-established branch (or the addition of an alternative one). Currently, we’re not working on that and don’t plan to.