Russian Q&A – 22/03/16 (Part 2)

There was a whole lot in the last one, so for ease of reading I’ve opted to split the next bit into a second post. Also, this part of the Q&A was answered by Sub_Octavian in the usual thread; credits, also as usual, go to Carnotzet. He’s had a lot to do today! Unfortunately, there’s too much even for him to keep up with lately, as he’s said in the RU info thread on the EU forums, but this is most of the info we haven’t seen yet (ie. no already answered questions about Admiral Hipper getting her correct hull, etc.)

Unlike the last one, this Q&A is more typical, not just about the interface and stuff. Enjoy!

Q. What ratios do you use when calculating, for instance, the different distances in game (firing range, AA, etc.), ship speed, etc?

A. 1. The distances of the different ship values (what you see in the port stats – AA, firing range, etc) is multiplied by a factor of 2.

2. The speed of ships and shells is increased by a factor of 2-2.5, but, because all ship distances are also multiplied, the speed of ships and shells is close to 5 times that of reality. Shells a little more.

3. The speed of torpedoes is also affected by the speed of ships. Moreover, their speed values were taken from the “better” tests that were conducted in reality. It means that torps are considerably faster than ships, as you observed.

This was all done due to the fact that real naval battles could last for hours, if not whole days, and we had to compress that into a 20min battle.

Q. Why can’t we disable chat, like in WoT or WoWp?

A. Because we don’t want to “disable” socialization. So far, we prefer the chat to be a crossroad where cultures meet than a way to isolate players from one another.

Q. How does automatic AA work?

A. One ship’s AA can attack three different targets (if it has 3 auras). Each aura automatically chooses the most dangerous target (for instance, empty bombers flying back are seen as less dangerous than bombers setting up for an attack).

We still recommend to manually target planes since the bonus for manual targeting is getting increased from 1.1 to 1.3 in the next update.

Q. Why do Fubuki’s stock and upgraded guns have the same name?

A. It’s a game constraint. We needed a gun upgrade on the ship and we found nothing historically accurate. So it’s a little fantasy of ours.

Q. I looked at the Soviet cruisers and I wondered what plane are they equipped with?

A. Budyonny: Beriev KOR-2

Shchors: Shavrov KOR-2 (M-105)

Chapaev: Beriev KOR-3 (M-87)

Kirov: Nikitin KOR-2 (M-62)

Q. Why don’t you add the possibility to test-drive premium ships for one hour before purchasing them?

A. This is an interesting subject but, at the moment, it isn’t a priority for us. We can’t find an appropriate way to make automatic test-drives for now. We would like to resolve the issue but, as said before, it’s not in the top of our priority I’m hopeful it will be implemented someday.

Q. How is the development for PVE modes going?

A. We’re working on it, but it’s currently in the background. We will tell you more about it as soon as we have developed it more substantially.

Q. Regarding the problem of shooting at enemies above an island (enemy stands at 17km, island at 4-5 from me, enemy at 7-9km from the island). From a 12 shell salvo, only 1 shell flies above the island, the others hit the island as if I had targeted it. Is it a bug and when will you fix it?

A. It appeared the problem is more complicated than anticipated. Moreover, we had a lot of work lately so we couldn’t find the time to fix it. I very much hope it will be fixed in 0.5.6.

Q. When will you add the x-ray function which allows us to see where citadels are and what is the armour thickness of different parts of the ship?

A. We’re still working on it and, if everything goes according to plan (this is not final!), it should be added in patch 0.5.5.

Q. A long time ago, you planned to sell flags for doubloons, any news regarding this matter?

A. We tried to sell flags for doubloons for a time but the negative feedback was tremendous (it was perceived as a over-the-top greedy move) so we gave up on the idea.

Bit of a controversial opinion on my part, then, to want signal flags for sale in the premium shop on NA? Doesn’t seem like it to me, honestly, but I don’t know how the Russian players are. The way I see it, buying signal flags isn’t much different from buying premium consumables. They’re not too hard to get through gameplay (except for a few, like the infamous Clear Sky… *sigh*), and plenty of them are sold through ship bundles and specials already.

Glad to hear the armour viewer should be here soon! I really can’t wait, from what they previewed of it, it really does look cool.

Sources: EU Forums, Russian Dev Answers thread



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