Seems like the devs have put the leap day to good use, and so we’ve got even more answers, translated again by Carnotzet on the EU forums.
Q. Given the same caliber, are faster torpedoes spotted at a longer range than slower ones?
A. If you’re talking about “Torpedo acceleration” skill, it doesn’t affect spotting range. If you’re talking about torpedoes in general, spotting range is currently affected by caliber and base speed. That means that, given the same caliber, faster torpedoes will be spotted earlier.
Q. CV’s have three different setups : strike, universal, and air superiority. And whereas the first two are often used and liked by players, the third one, air superiority, is only used in some particular cases, and often not willingly.
Are developers interested in things such as what percentage of players play with each setup? If so, are there any statistics about it? And if one setup is less used than the others, are developers satisfied of such situation?
A. Yes, we have statistics about what setup is used by how many people. Of course, we observe regular discrepancies in setup popularity, which is on top of that different for each CV. Our goal is not to make every setup on every ship have the same popularity, and even if it was, it’d be difficult to achieve. We are rather pleased with the current situation.
Q. Do you plan to have the music change while in port, in particular in the premium port? With a premium account, there’s one theme for all 6 ports, and without, there are some 3 themes. I’m fed up listening to the same track over and over again.
A. Perhaps, but it’s more likely that we’ll make it possible through mods (when we’ll allow to mod game music).
Q. 1. What is the detection range penalty when AA is firing? Does is change with the nation and tier of the DD? (not interested by CA/CL’s and BB’s)
2. Will it be possible to counter radars, like it was done with BB’s? [Carnotzet: I don’t know what the BB bit is about]
3. Will you give a free reset for certain captain skills, in particular Torpedo acceleration (due to the introduction of radars)?
4. Why does Farragut have a longer firing range than Mahan. After all, the range finder on Mahan is higher than on Farragut.
A. 1. Detection range penalty for AA fire is determined for each ship. We did it for balancing reasons.
2. There won’t be any direct counter. We believe it won’t be necessary.
3. There won’t be any free reset when we release a new ship line or radars, we have no reasons to do it.
4. According to ships characteristics, Mahan range finder sits at 11.6 m and Farragut, 15 m.
Q. Would you consider increasing Lo Yang’s torpedo speed by 2-3 kn (for the 9km ones), they have the lowest damage among the DD’s of her tier?
A. Their damage is a bit lower than Benson’s. But she’s primarily a gunboat, and her average damage is fine. And you can mount HAS on her so a buff to this already formidable ship is not needed.
Q. When will you merge doubloons with the currency of other WG titles?
A. We’re working on it but I can’t give any specific date yet.
I’m not entirely sure what’s meant by countering radar, but I’m still hoping there will at least be some way for destroyers to be notified that they’re being detected by radar/sonar, as opposed to normal spotting. It would add to the actual skill of using those abilities and would help make them more tactical. That’s what I think, based on the numbers and everything, but we’ll really have to wait until the Public Test comes up again.
On the other hand, it’s interesting that the devs don’t really seem to care about the leaks and openly talk about the stuff within. Then again, they’re from gamemodels3d, not exactly a super secret source or anything.