I’m a bit late to this, but it’s still interesting stuff. These are some recent questions that were answered by the devs and translated/posted on the EU forums by Carnotzet.
Q. Why do you hate the Pensacola so much? Why do you make her so unplayable?
A. No, she’s like the other US heavy cruisers and should be competitive with Japanese, German and, later, Soviet opponents. Not so long ago, we gave US tier 8-10 ships a better chance to bounce shells. We still plan to add something new that should impact positively ships like the Pensacola and New Orleans. Stay tuned.
Q. In the developers’ diaries, there was some information about German BB’s. Could you tell me what project H ship do you intend to release as the tier 10 Grossdeutschland German BB? A lot of players expect the H-44, Germans are not the only ones who like Wunderwaffen [Superweapons].
A. It’ll be the H-41, if I recall correctly. In any case, it won’t be the H-44, it’s a little too much. More exactly, A LITTLE TOO MUCH.
Q. When will be able to view armor thickness on ships in port and will it be possible to check guns and ammo penetration values in port?
A. It’s our next big task to make the game more user-friendly.
Q. BB’s in this game can tank damage pretty well : great firepower, five possible repairs, thick armor. On the other hand, BB’s have the longest firing range in the game, which leads to many BB players not wanting to tank and camping in the back, firing from max range. Please explain how developers see BB’s role in a battle? Moreover, there are big disparities between the main features of each ship of this class (in particular in terms of gameplay). Is it a tribute to realism or is it a little bit more complex than that?
A. Piercing the defense and bringing firepower for greater goals. BB’s who stay at maximum range are useless to their team. The same can be said of the ones who charge in and fall under focused fire. BB’s features are based on reality but in game realities are always more important to us.
Q. Why isn’t total damage shown in team results [at the end of a battle]? Why isn’t total damage shown in detailed statistics ?
A. Because it’s missing. It will be added alongside other improvements to the after battle stats.
Q. Why does the spotter plane only increase range, and not accuracy?
A. What do you mean by accuracy? If you mean salvo accuracy [dispersion], the spotter plane cannot in any way affect it. If you mean shooting accuracy, it all depends on the player, how he will lead and aim.
The spotter plane simply allows to fire farther, “highlighting” targets at a distance where ship instruments cannot. This is logical from a gameplay standpoint, as well as a historical standpoint
I highlighted some of the more important/interesting answers. I’ll see if I can manage to dig deeper into the RU forums more in the future and get some answers translated straight from there, rather than waiting for someone on EU/NA/ASIA to pick it up.